Tier III adventures are highlights of the program year and may take place once or twice annually. Your crew will invest considerable time and energy in preparing and carrying out a Tier III adventure.

Examples include a 50-mile backpacking trip, planning and directing a science-themed Cub Scout day camp, taking a trip to a week-long arts festival, planning a  New York City museum tour, organizing a sports camp for disabled youth, and planning, organizing, and participating in an international Scouting event or programming at a BSA high-adventure base.

The notion of tiers of adventure is designed to challenge you and the members of your crew to take on new challenges and provide you with experiences that you would not have otherwise encountered. The use of Tier II and Tier Ill adventures is important because of the degree of planning and preparation required to organize and carry them out. These adventures are real tests of your growth as a leader.

Differentiating Tier II from Tier III Adventures

The fundamental difference is in the level of preparation, planning, and gathering resources to carry out the adventure. Generally, a Tier ll adventure lasts from two to four days and a Tier Ill adventure lasts for four days or more. When an event of fewer than four days is considered a Tier Ill adventure, it should reflect these criteria:

  1. The planning needed to carry out a shorter event is comparable to that of a longer event.
  2. The preparation needed to implement the activity is similar to the preparation needed to implement a longer event.
  3. The opportunity to challenge the activity chair and the members of the crew is similar as to what would take place during an activity of longer duration.
  • Preparation: Extensive planning, preparation, and prior skill development required.
  • Timeline: At least four days duration; mentally and physically challenging.